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3D Medical CGI animation. 2019-2023
3D Medical CGI animation. 2019-2023
Medical Cgi animation and rendering work using Unreal Engine, Unity HDRP and Redshift for Pixeldust Studios.
Responsible for all final lighting, shading, rendering and final compositing.
Human body cgi medical work Web MD, CF Foundation from 2014 - 2022. Responsible for all animation, final lighting, shading, rendering and final compositing.
Macro and molecular medical cgi work Web MD, CF Foundation from 2014-2022. Responsible for all animation, final lighting, shading, rendering and final compositing.
3D commercial CGI animation : 2023
3D commercial CGI animation : 2023
I worked as VFX Supervisor/lead for this amazing innovative 3d commercial for HP’s ZBook Power laptop. This project was done in partnership with Accenture & Pixeldust Studios. Responsible for all creative look development, lighting and rendering of environments and laptop adhering to Accenture’s specifications. This project was an extremely creative process from conceptualization to final finish, and explored many avenues and creative decisions to find ways to uniquely immerse the laptop and mirror its power & highlight features into responsive and dynamic environments!
The laptop was designed for architects and product designers specifically and hence it was key that the visuals resonated with the world that they live in. Lot of quality creative time was spent in look developing backgrounds and environments that were fabricated from shapes of buildings, structures and furniture. Using clever lighting and shading techniques, these resulting shapes and forms had to be revealed in an abstract form, in its optimum presence as the sequence progressed.
The laptop had to be visualized in various dyanmic angles, moods and lighting to capture its beautiful edgy features, and create an impactful cgi sequence that paralleled HP’s other signature Zbook commercials. Do check out the full length movies!
Another fascinating section of this sequence was the dynamic reveal of the laptop interiors. Micro-detailed features were rendered with precision and photo-realistic lighting and materials to visualize this circuit world thriving underneath the laptop hood! Using Unreal Engine 5 realtime RTX rendering it was possible to achieve high degree of render quality in efficient time frames and also facilitated quick iterations and tweaking for clients.
These are some of the initial look dev renderings and conceptualizations for the environments that the laptop would thrive in. Lot of experiments were done with lighting, realistic PBR material surfaces, glassy reflections and color moods.
Project Year: 2018
Project Year: 2018
Produced for CuriosityStream @ Pixeldust Studios, Ancient Oceans dives deep into prehistory and explores the flourishing depths of Earth’s ancient oceans. We discover wild, wondrous creatures and the most monstrous predators that roamed the planet. While the continents remained a lifeless wasteland for nearly 4 billion years, the seas were teeming with life. A story of life, death and life re-born, the team visualized this complex underwater world through a captivating series of CGI-animated sequences.
This show is available to view on Curiosity Stream. LINK HERE.
Responsible for team CG/VFX supervision, final lighting, shading and final compositing more than 20 plus 3d shots using state of the art realtime RTX technology with Unity HDRP & Unreal Engine.
Project Year: 2017
Project Year: 2017
Ancient Earth is a three-part documentary series developed and produced by Pixeldust Studios. Created for Curiosity Stream, Ancient Earth takes viewers on a journey through time from earth’s earliest forms of life, through three major mass extinction events that occurred during the era of dinosaurs. A story about life, death, and life reborn.
I was responsible for team CG/VFX supervision, final lighting, shading and final compositing for more than 40 creature, vfx and earth shots. Established solid 3d rendering + compositing pipeline from Maya + Arnold to Nuke.
This show is available to view on Curiosity Stream. LINK HERE.
Project Year: 2017
Project Year: 2017
Responsible for final lighting, shading and final compositing for all shots.
Responsible for underwater dynamics.
Software used: Maya, Solid Angle Arnold, and After Effects for compositing. Nuke for tracking.
3d photoreal architectural rendering walk through.
Project Year: 2019
3d photoreal architectural rendering walk through.
Project Year: 2019
Architectural/interior walk through rendering.
Responsible for architectural 3d look development, lighting, rendering, compositing using Unreal Engine.
Project Year: 2009-2012
Project Year: 2009-2012
Ancient Cities digital recreation for series “Bronze Age” available on Curiosity Stream. This project was developed at Pixeldust Studios. Proud to receive Emmy Nomination at 59th Emmy Awards 2016 in 44-Graphic Arts category. Awards link here.
CGI Renders of digitally reconstructed ancient cities showcasing lighting and compositing.
Stylish metallic posing army of rockers ready to rock the Solana stage! Available on Solsea! (Links below!)
Army Of Rock is a passionate NFT project by Emmy Award winning Samar Shool, that portrays his foundation fusion of 22+ years of creative developer and cgi career with his ever-growing passion for rock musicianship, thus bringing to you an ever expanding line-up of 3d rock trooper variants in his web 3 rockerverse! More to assemble.!
True 3d photoreal rendered avatars!
Realistic materials, fabrics and superfine details! Tons of outfits and props!
Thousands of unique races, traits and features!
Intricate 3d avatars with face and body rigged & ready to animate in the rockerverse!
Genuine 3d photoreal NFT avatars vowing to storm the solana stage, cant wait to impress their fans! Intricate 3d art with high quality detail! More shiny rockers arriving soon!
3d photoreal architectural rendering walk through.
Project Year: 2018
3d photoreal architectural rendering walk through.
Project Year: 2018
Architectural/interior walk through rendering for AUDI showroom. The project was developed for Pixeldust Studios.
Responsible for architectural 3d look development, lighting, rendering, compositing.
Project Year: 2015-2016
Project Year: 2015-2016
Air Warriors :
Responsible for shading, lighting and final compositing of aircrafts (F15, Osprey, Apache).
Also responsible for shading, lighting & final compositing/vfx of dragons.
Used Maya + Solid Angle Arnold, After Effects.
Project Year: 2014
Project Year: 2014
Benelli USA : Ethos Shotgun animation work.
Accomplished cgi shots showcasing Benelli's New product gun ETHOS regenerated in 3d in all its glory. Animations feature critical parts of the gun and easyloading, receiver and bolt mechanisms.
Credits for lighting, shading, rendering and animation using Maya-Arnold. Showcased on Benelli website and their You tube channel.
Project Year: 2012
Project Year: 2012
"Alien Deep" by Bob Ballard - National Geographic Channel
Wide range of shots for 4 episodes of Alien Deep on Nat Geo TV (Aired - 16th Sept 2012)
Credits for animation, lighting and rendering CGI flyovers of Hawaiian islands [Maya + Vue] and final compositing. Aired on Nat Geo Channel [Sept 16 2012]
Project Year: 2009-2012
Project Year: 2009-2012
Animation work for medical, biological and more science-sensitive shows for Nat Geo Channel, Discovery Channel, PBS and more.
Responsible for final lighting, rendering and compositing. Softwares used, Maya, Arnold, Mental Ray, After Effects, Nuke.
Project Year: 2009-2012
Project Year: 2009-2012
CGI Artwork/ VFX
Animation work for various nature, creature and disaster shows for Nat Geo & Discovery Channel Programs
Project Year: 2007-2010
Project Year: 2007-2010
Museum Exhibits - National Geographic Travelling Exhibitions
Hidden Treasures of Afghanistan Museum Exhibit - Nat Geo Traveling Exhibits–Feb ’08: Digitally reconstructed the “Begram Throne” in all its glory using Zbrush and Maya and rendered using Renderman. Throne animation exhibited at several prime museums across the USA and Europe including National Gallery of Modern Art , Wash DC, Asian Art Museum of San Francisco, The Metropolitan Museum of Art New York and the Bonn Museum ,Bonn, Germany.