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|| Medical CGI ||


3D Medical CGI animation. 2019-2023

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|| Medical CGI ||


3D Medical CGI animation. 2019-2023

 

Medical Cgi animation and rendering work using Unreal Engine, Unity HDRP and Redshift for Pixeldust Studios.

Responsible for all final lighting, shading, rendering and final compositing.

Medical Human CGI montage reel.

Human body cgi medical work Web MD, CF Foundation from 2014 - 2022. Responsible for all animation, final lighting, shading, rendering and final compositing.

Medical Macro CGI montage reel.

Macro and molecular medical cgi work Web MD, CF Foundation from 2014-2022. Responsible for all animation, final lighting, shading, rendering and final compositing.

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|| HP ZBook Commercial CGI ||


3D commercial CGI animation : 2023

|| HP ZBook Commercial CGI ||


3D commercial CGI animation : 2023

 

I worked as VFX Supervisor/lead for this amazing innovative 3d commercial for HP’s ZBook Power laptop. This project was done in partnership with Accenture & Pixeldust Studios. Responsible for all creative look development, lighting and rendering of environments and laptop adhering to Accenture’s specifications. This project was an extremely creative process from conceptualization to final finish, and explored many avenues and creative decisions to find ways to uniquely immerse the laptop and mirror its power & highlight features into responsive and dynamic environments!

The laptop was designed for architects and product designers specifically and hence it was key that the visuals resonated with the world that they live in. Lot of quality creative time was spent in look developing backgrounds and environments that were fabricated from shapes of buildings, structures and furniture. Using clever lighting and shading techniques, these resulting shapes and forms had to be revealed in an abstract form, in its optimum presence as the sequence progressed.

The laptop had to be visualized in various dyanmic angles, moods and lighting to capture its beautiful edgy features, and create an impactful cgi sequence that paralleled HP’s other signature Zbook commercials. Do check out the full length movies!

ULTRA DETAILED LAPTOP INTERIORS:

Another fascinating section of this sequence was the dynamic reveal of the laptop interiors. Micro-detailed features were rendered with precision and photo-realistic lighting and materials to visualize this circuit world thriving underneath the laptop hood! Using Unreal Engine 5 realtime RTX rendering it was possible to achieve high degree of render quality in efficient time frames and also facilitated quick iterations and tweaking for clients.


INITIAL LOOK DEVELOPMENT PROCESS:

These are some of the initial look dev renderings and conceptualizations for the environments that the laptop would thrive in. Lot of experiments were done with lighting, realistic PBR material surfaces, glassy reflections and color moods.


FINAL AMD ANIMATION:

FINAL INTEL ANIMATION:

|| Ancient Oceans : Curiosity Stream ||


Project Year: 2018

|| Ancient Oceans : Curiosity Stream ||


Project Year: 2018

ANCIENT OCEans : CURIOSITY STREAM

WINNER OF Emmy AWARD AS ANIMATION DIRECTOR/CG SUPERVISOR @ the 2019 62nd CAPITAL EMMYS MAY 2020 : LINK

Produced for CuriosityStream @ Pixeldust Studios, Ancient Oceans dives deep into prehistory and explores the flourishing depths of Earth’s ancient oceans. We discover wild, wondrous creatures and the most monstrous predators that roamed the planet. While the continents remained a lifeless wasteland for nearly 4 billion years, the seas were teeming with life. A story of life, death and life re-born, the team visualized this complex underwater world through a captivating series of CGI-animated sequences.

This show is available to view on Curiosity Stream. LINK HERE.

Responsible for team CG/VFX supervision, final lighting, shading and final compositing more than 20 plus 3d shots using state of the art realtime RTX technology with Unity HDRP & Unreal Engine.

TEASER :

|| Ancient Earth : Curiosity Stream ||


Project Year: 2017

|| Ancient Earth : Curiosity Stream ||


Project Year: 2017

ANCIENT EARTH : CURIOSITY STREAM

Ancient Earth is a three-part documentary series developed and produced by Pixeldust Studios. Created for Curiosity Stream, Ancient Earth takes viewers on a journey through time from earth’s earliest forms of life, through three major mass extinction events that occurred during the era of dinosaurs. A story about life, death, and life reborn.

I was responsible for team CG/VFX supervision, final lighting, shading and final compositing for more than 40 creature, vfx and earth shots. Established solid 3d rendering + compositing pipeline from Maya + Arnold to Nuke.

This show is available to view on Curiosity Stream. LINK HERE.

TEASER 1 :

TEASER 2 :

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|| Mass Extinction : Life at the Brink : Smithsonian Channel ||


Project Year: 2017

|| Mass Extinction : Life at the Brink : Smithsonian Channel ||


Project Year: 2017

 

Nomination for Emmy Award at the 36th Annual News & Doc Emmy Awards 2015: 

Responsible for final lighting, shading and final compositing for all shots.

Responsible for underwater dynamics.

Software used: Maya, Solid Angle Arnold, and After Effects for compositing. Nuke for tracking.

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|| Trade Show Architectural Rendering ||


3d photoreal architectural rendering walk through.

Project Year: 2019

|| Trade Show Architectural Rendering ||


3d photoreal architectural rendering walk through.

Project Year: 2019

 

 

Architectural/interior walk through rendering.

Responsible for architectural 3d look development, lighting, rendering, compositing using Unreal Engine.

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|| Ancient Cities ||


Project Year: 2009-2012

|| Ancient Cities ||


Project Year: 2009-2012

Ancient Cities digital recreation for series “Bronze Age” available on Curiosity Stream. This project was developed at Pixeldust Studios. Proud to receive Emmy Nomination at 59th Emmy Awards 2016 in 44-Graphic Arts category. Awards link here.

TEMPLE OF THEBES

TEMPLE OF KARNAK

TEMPLE OF URUK

BRONZE AGE MARITIME SAILSHIPS

CGI Renders of digitally reconstructed ancient cities showcasing lighting and compositing.

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|| ARMY OF ROCK NFT ||


|| ARMY OF ROCK NFT ||


Stylish metallic posing army of rockers ready to rock the Solana stage! Available on Solsea! (Links below!)

Army Of Rock is a passionate NFT project by Emmy Award winning Samar Shool, that portrays his foundation fusion of 22+ years of creative developer and cgi career with his ever-growing passion for rock musicianship, thus bringing to you an ever expanding line-up of 3d rock trooper variants in his web 3 rockerverse! More to assemble.!


Some foundation element highlights of Army of Rock:

  • True 3d photoreal rendered avatars!

  • Realistic materials, fabrics and superfine details! Tons of outfits and props!

  • Thousands of unique races, traits and features!

  • Intricate 3d avatars with face and body rigged & ready to animate in the rockerverse!

PROMOTIONAL VIDEOS :


more PROMOTIONAL VIDEOS :

Genuine 3d photoreal NFT avatars vowing to storm the solana stage, cant wait to impress their fans! Intricate 3d art with high quality detail! More shiny rockers arriving soon!


 


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|| Audi Showroom ||


3d photoreal architectural rendering walk through.

Project Year: 2018

|| Audi Showroom ||


3d photoreal architectural rendering walk through.

Project Year: 2018

AUDI SHOWROOM

Architectural/interior walk through rendering for AUDI showroom. The project was developed for Pixeldust Studios.

Responsible for architectural 3d look development, lighting, rendering, compositing.

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|| Air Warriors : Smithsonian Channel ||


Project Year: 2015-2016

|| Air Warriors : Smithsonian Channel ||


Project Year: 2015-2016

 

Air Warriors :

Responsible for shading, lighting and final compositing of aircrafts (F15, Osprey, Apache).

Also responsible for shading, lighting & final compositing/vfx of dragons.

Used Maya + Solid Angle Arnold, After Effects.

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|| Benelli USA : Ethos Shotgun ||


Project Year: 2014

|| Benelli USA : Ethos Shotgun ||


Project Year: 2014

 

Benelli USA : Ethos Shotgun animation work.

Accomplished cgi shots showcasing Benelli's New product gun ETHOS regenerated in 3d in all its glory. Animations feature critical parts of the gun and easyloading, receiver and bolt mechanisms.

Credits for lighting, shading, rendering and animation using Maya-Arnold. Showcased on Benelli website and their You tube channel.

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|| Alien Deep" by Bob Ballard ||


Project Year: 2012

|| Alien Deep" by Bob Ballard ||


Project Year: 2012

 

"Alien Deep" by Bob Ballard - National Geographic Channel

Wide range of shots for 4 episodes of Alien Deep on Nat Geo TV (Aired - 16th Sept 2012)

Credits for animation, lighting and rendering CGI flyovers of Hawaiian islands [Maya + Vue] and final compositing. Aired on Nat Geo Channel [Sept 16 2012]

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|| Medical Animation ||


Project Year: 2009-2012

|| Medical Animation ||


Project Year: 2009-2012

 

Medical Animation

Animation work for medical, biological and more science-sensitive shows for Nat Geo Channel, Discovery Channel, PBS and more.

Responsible for final lighting, rendering and compositing. Softwares used, Maya, Arnold, Mental Ray, After Effects, Nuke.

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|| CGI Artwork/ VFX 2008-2013 ||


Project Year: 2009-2012

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|| Museum Exhibits 2007-2010 ||


Project Year: 2007-2010

|| Museum Exhibits 2007-2010 ||


Project Year: 2007-2010

 

Museum Exhibits - National Geographic Travelling Exhibitions

Hidden Treasures of Afghanistan Museum Exhibit - Nat Geo Traveling Exhibits–Feb ’08: Digitally reconstructed the “Begram Throne” in all its glory using Zbrush and Maya and rendered using Renderman. Throne animation exhibited at several prime museums across the USA and Europe including National Gallery of Modern Art , Wash DC, Asian Art Museum of San Francisco, The Metropolitan Museum of Art New York and the Bonn Museum ,Bonn, Germany.